![]() Go to My Documents/My Games/Freelancer and move or delete the OriginalSavedGames folder. If you encounter errors upon starting a new game, you probably have existing saved games that are conflicting with the mod. You can then use FLMM to activate and play. flmod file and it'll automagically install itself. Note: All of these mods require the Freelancer Mod Manager to be installed prior to installation. You can grab the mod here! Don't forget to delete your savegames to ensure a clean and uncorrupted install. Simply fly past one end and try again.Ģ) On computers without a good graphics card, the top texture of the Bearcat will appear white. Along the way, weapons and equipment were converted over to Wing Commander gear, some Wing Commander/Privateer music was added, a new AI was developed, the ship's explosions have been reworked, and the missions have been modified to work with the Wing Commander ships.Ĭurrently, there are only two known issues with the mod, and they're both unavoidable:ġ) Sometimes, when docking with the Carriers, your ship will bang about, forever. This resulted in changing many of the ships' hardpoints, adding missing hardpoints, eliminating one of the new models, and the unfortunate removal of the TCS Vesuvius. With a crew of beta testers, we've managed to hunt down all of the glitches that we could find. I decided to eliminate the ship-related bugs before proceeding any further. Unfortunately, I soon began getting bug reports that were almost identical to many of the ones from The Reckoning. I'll let, warzog, lead developer, take it up from here:ĭevelopment of this mod came about while working on the old "Privateer: The Reckoning." That project had several bugs in it that I've been wanting to fix, and I had a couple of new and improved models. That is to say, you can play the Nomad story of Freelancer with Wing commander ships, guns and shields. ![]() Wing Commander FL takes the primary features of Reckoning - the ships, weapons, and equipment unique to the Wing Commander/Privateer universe - and plants them in the main campaign of Freelancer. Development on the main Reckoning mod has, sadly, temporarily halted, as noted in the last post - but a new mod has come to take up the flag. This latest release in the Reckoning series of mods may seem like a step backwards, but in terms of stability and playability it is a huge step forward. I'm still hoping to add a few more ships, and stations, but that depends on my sources. I want to make "Wing Commander FL-Epsilon" a sort of "shady side of war" kind of a mod. There'll be Border World's bases friendly with Kilrathi, and those friendly with Confed. The Reckoning's Gemini sector is on the edge of nowhere, while "Wing Commander FL-Epsilon's" smack in the middle of it. The primary goal of "Wing Commander FL-Epsilon" is to push the "Privateer: The Reckoning" experience right to the edge! To make things a bit more interesting, I plan on having the more profitable mining operations in Kilrathi space, and the highest fees for refined goods will be aboard the many small outposts along, and beyond, the frontier. I've been scouring the internet for information on the Epsilon Sector, and believe I have enough to get started.Įxcept for the K'Hotan system, which isn't accessible from any other system in Epsilon, I plan on recreating the entire sector. (The Scatter gun may not be doable in Freelancer, but I'll check it out.) Proposed additions include the Stormfire & Stormfire Mk II guns, the Flak Gun, Dragonfly Rocket Pod, and possibly the Scatter gun. The Steltek ships are temporarily in the mod, but will be very random encounters, if they stay in. The Reaper Cannon, a high-speed Ion gun is done, as is the Steltek gun. Ships and Stations have been repaired, and are ready to go!Ī new list of factions, including the new, "Union of Border Worlds," are completed.Īll of the DLL's have been updated, and work on several new weapons is under way. Wing Commander FL v2.7 has been released!īarring any undetected bugs, work is proceeding on Wing Commander FL-Epsilon. To be part of the greatest Wing Commander Privateer Total Conversion To the Epsilon Sector mod, this will very likely be the among theįinal versions of Reckoning set in Gemini. Panther and Hades) and weapons (Stormfire and Dragonfly). You've played Reckoning before, you'll find new ships (the Bearcat, Programming the mod in his spare time can't possibly find them all. Where the problems are in the mod, since one person with a day job We need beta testers to inform us exactly Playtesting the thing till the bugs are dead, dead, dead. Most of the work has been completed, with code tightened To the WCFL project, the Privateer: The Reckoning mod for Freelancer After a long hiatus due to hardware problems, and a slight diversion
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